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In late 2019, when World of Warcraft: Classic relaunched, Alex started mining gold withmanual multiboxing. He ran five characters in sync, clicking one key to repeat actions across windows. After 12–16-hour sessions, he pocketed roughly $3,000 per month. It felt huge at the time, but a new challenge was brewing.
Account bans piled up. Each main character would flag for unusual behavior and get banned, wiping out days of work. Alex needed an alternative to maintaining 15-hour manual play and losing accounts. Enterbot software—first dungeon-farming bots, then open-world power-leveling scripts. Each iteration improved output but carried fresh ban risks.
By March 2021, Alex ran 15 bots on rented Windows servers across Europe. He paid $7 per server per day or $100 monthly. Proxies cost $2 each. Bot licenses went for $20–40 per month. With 10–15k gold per day at $20–25 per thousand, daily revenue hit $250–300. He sold via a specialized RMT exchange, keeping funds on PayPal or Payoneer for quick turnarounds.
In May 2021, Classic’s Burning Crusade pre-patch triggered a boting crackdown. Millions of accounts flagged, HWIDs blacklisted. When the main unlocker developer vanished with client data, bots died overnight. Gold prices soared, panic set in. A Chinese reseller supplied a semi-private unlocker, and with Blizzard’s 1–58 boost, Alex pivoted to dungeon-leveling bots. Suddenly, daily income hit $1,000. Payoneer rails and WebMoney handled the inflows; Citibank statements showed steady peaks from June to October.
Ban lifetimes shrank to two days. Consumables like proxies, server slots, accounts, and bots burned fast. Over six months, he spent $1,500–$2,500 per month on infrastructure and $8,300 on account boosts. His rule: deploy two servers at once, recover costs quickly, then expand—minimizing total capital at risk.
Today, Alex keeps a 10-bot farm for $50/day pocket money. Most ventures now bleed money under new anti-cheat measures. He warns newcomers: “Don’t rush in. Wait for the next big patch in 12–18 months.” His advice spans risk mitigation, cost control, and tech choices for anyone eyeing RMT in MMOs.
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